Chiptune

AMRAR_SONIA_MONOPOLY

0:00 7s
schedule
7.5s
Duration
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description Description

This sound came to me thanks to a part of monopoly. And to do this I took coins that I dropped on a table. I gave this physical and real game a technological dimension, by creating video game vibes. I therefore wanted through this work to represent the game which is essential to man and which gives him pleasure, just like music! So the steps were multiple. I created an opening in closing and opening. I first phased some parts at a frequency of 3.6 Hz and a depth of 100 h. I applied the bouncing ball delay type to an echo of -6db and with a count of 5 echoes. I used the vocoder at a distance of 56, an amplitude of 37, and a needle frequency of 63.70 Hz. I increased the tempo of certain parts to really give the impression of playing a game (that of buzz l'éclaire of disney land for example). I added a sawtooth waveform at 90hz and a triangle at 3hz for certain seconds. To boost the sound and give a gaming aspect I added +70 speed / frequencies at times. This sound really amused me, I enjoyed doing it.

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Royalty-Free License

This sound is free to use in personal and commercial projects. No attribution required.